All of this takes time, and you are in a race to stop the aliens from completing the Avatar project. Meanwhile, you have to set the scientists loose on designing better weapons. You have to expose that project and renew humanity’s will to fight. Then you find out they are building some kind of Avatar project that is going to be a disaster for humanity. On the scientific research side, you have to stay busy doing autopsies on aliens and decrypting their communications. ![]() Then you can start getting some real work done. Then you have to spend resources on securing communications with other regions and powering up the areas that you have cleared. On the engineering side, it takes a long time to get the Avenger in good condition because you’ve retaken this mobile base from the aliens and have to clear out the debris. You have to acquire new recruits for science, engineering, and soldiering. These missions are the part that gets really hard late in the game.Īs the commander, you have to build up your base ship, the Avenger, and acquire resources. You play a high level strategy game on a global level, and then it moves into a purely tactical, turn-based battle when you execute the missions. You are now part of a resistance force and must rebuild the XCOM organization. The aliens have conquered Earth, and some humans working for the Advent Coalition are collaborating with the aliens in a quest to wipe out all opposition. In XCOM 2, a sequel to XCOM: Enemy Unknown, you are part of a special forces unit dubbed XCOM. “That was one of the things that got a lot of discussion during development. “Yeah, it’s definitely challenging,” he said. Overall, it worked mostly fine on the Lenovo Ideapad Y700 entertainment laptop that I played it on. ![]() If I didn’t run into the difficulty wall, I would have rated it much higher myself. That’s about where I would rate it, given my troubles. But it’s noteworthy that players only rated the game at 6.9 out of 10. After all, the critics gave this game an 88 out of 100 on Metacritic, the review aggregator. In XCOM 2, I hit a wall.Ĭertainly, this made me feel inadequate. I loved it in Total War: Attila, which was really difficult. I’m not sure I like this trend all of the time. And I’ve been playing for the better part of a month. I’ve tried to beat some of the harder missions against the alien facilities in the title more than a dozen times. The completionist in me wants to keep going, but I’m giving voice to my shame. Those games can make you feel like you’ve climbed a mountain when you beat them, but they have a pretty big downside. We’re seeing a new obsession with “permadeath” and high difficulty in games such as Dark Souls, Bloodborne, and Necropolis. I’m here to testify that it is possible to make a game too difficult. ![]() If a game is too hard, a lot of more casual gamers like me are just going to give up. This raises a question about the wisdom behind the game industry’s spiraling quest to make games more engaging by making them harder to play for a smaller group of hardcore gamers. But I started playing this game on the “normal” setting and had to ratchet it down to “rookie” in order to continue with the game. I’m going to get a lot of flak for this from hardcore gamers who want their games to be difficult. The game is too hard, and I’m in so deep that I can’t make more progress unless I start over. I have tried to turn back the alien conquest of Earth in a last-ditch guerrilla war by humanity. I have put dozens of hours into playing a single game of XCOM 2, the turn-based tactical strategy game from Take-Two Interactive’s 2K Games label. Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next.
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